ROSS OMLAND : GAME ARTIST
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Downloadable resume:

Ross Omland Resume.pdf
File Size: 67 kb
File Type: pdf
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Ross L. Omland - 3D Modeler & Environmental Artist
294 Apache Trail. Lake In The Hills, IL. 60156
Cell: (630) 484-4883
Email: RossOmland@gmail.com

Professional Experience

Ninja Playground
Founder & Indie Game Developer (May 2014 – Present)
  • Created Ninja Playground LLC.
  • Created a successful Kickstarter project.
  • Released The Hand of Panda for the Nintendo 3DS on March 3rd, 2016.
  • Managed artists and programmers to create the game.
  • Created Nintendo marketing materials, game eManual, and completed Lotcheck.

eV Interactive
3D Modeler & Primary Environment Artist (May 2008 – Present)
  • Aided in the creation of the eV Interactive website.
  • Creating high and low poly models including level of detail and MIP maps.
  • Creating environment assets, foliage, building interiors, vehicles, weapons and other props.
  • Responsible for .lua scripting of main gameplay elements, events, cameras positioning and animal behavior.
  • Testing to make sure gameplay is visually arresting, well-paced, and bug free.
  • Responsible for the design, creation and feel of all game environments.
  • Creating 2D user interface elements and graphics.
  • Created game design documents, proposals and metagame design.
  • Working with platform specific formats, including Oculus Quest, mobile, PC, Nintendo Wii & 3DS.

Gabriel Entertainment
3D Modeler and Environmental Artist (August 2009 – June 2011)
  • Creating high poly environmental props, buildings and various other models. 
  • Learned Gamebryo Lightspeed to create the worlds and gameplay elements.
  • Designed City, Industrial, Residential and Island specific areas for gameplay.
  • Involved with the creation of gameplay elements and puzzles.
  • Responsible for project management and asset tracking.

Education
Northern Michigan University , Marquette, MI - 2000-2003
Major: Art & Electronic Imaging

Westwood College of Technology - Woodridge, IL - 2005-2008
Bachelor of Applied Science
Major: Game Art and Design

Primary Software Used
  • Unity 3D
  • 3D Studio Max
  • Photoshop
  • dDO & nDO
  • After Effects

Other Responsibilities
  • Game Design: Creating documents, proposals, troubleshooting, metagame, user interface, and game functionality.
  • Maintaining workflow so that metagame, assets and environments gets completed on schedule.
  • Responsible for knowing the ins and outs of the projects in order to be flexible when working with publishers.
  • Creating 2D elements used for in game HUD and menu items.

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