Downloadable resume:
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Ross L. Omland - 3D Modeler & Environmental Artist
Lake In The Hills, IL. 60156
Cell: (630) 484-4883
Email: [email protected]
Professional Experience
Ninja Playground
Founder & Indie Game Developer (May 2014 – Present)
eV Interactive
3D Modeler & Primary Environment Artist (May 2008 – Present)
Gabriel Entertainment
3D Modeler and Environmental Artist (August 2009 – June 2011)
Education
Northern Michigan University , Marquette, MI - 2000-2003
Major: Art & Electronic Imaging
Westwood College of Technology - Woodridge, IL - 2005-2008
Bachelor of Applied Science
Major: Game Art and Design
Primary Software Used
Other Responsibilities
Lake In The Hills, IL. 60156
Cell: (630) 484-4883
Email: [email protected]
Professional Experience
Ninja Playground
Founder & Indie Game Developer (May 2014 – Present)
- Created Ninja Playground LLC.
- Created a successful Kickstarter project.
- Released The Hand of Panda for the Nintendo 3DS on March 3rd, 2016.
- Managed artists and programmers to create the game.
- Created Nintendo marketing materials, game eManual, and completed Lotcheck.
eV Interactive
3D Modeler & Primary Environment Artist (May 2008 – Present)
- Aided in the creation of the eV Interactive website.
- Creating high and low poly models including level of detail and MIP maps.
- Creating environment assets, foliage, building interiors, vehicles, weapons and other props.
- Responsible for .lua scripting of main gameplay elements, events, cameras positioning and animal behavior.
- Testing to make sure gameplay is visually arresting, well-paced, and bug free.
- Responsible for the design, creation and feel of all game environments.
- Creating 2D user interface elements and graphics.
- Created game design documents, proposals and metagame design.
- Working with platform specific formats, including Oculus Quest, mobile, PC, Nintendo Wii & 3DS.
Gabriel Entertainment
3D Modeler and Environmental Artist (August 2009 – June 2011)
- Creating high poly environmental props, buildings and various other models.
- Learned Gamebryo Lightspeed to create the worlds and gameplay elements.
- Designed City, Industrial, Residential and Island specific areas for gameplay.
- Involved with the creation of gameplay elements and puzzles.
- Responsible for project management and asset tracking.
Education
Northern Michigan University , Marquette, MI - 2000-2003
Major: Art & Electronic Imaging
Westwood College of Technology - Woodridge, IL - 2005-2008
Bachelor of Applied Science
Major: Game Art and Design
Primary Software Used
- Unity 3D
- 3D Studio Max
- Photoshop
- dDO & nDO
- After Effects
Other Responsibilities
- Game Design: Creating documents, proposals, troubleshooting, metagame, user interface, and game functionality.
- Maintaining workflow so that metagame, assets and environments gets completed on schedule.
- Responsible for knowing the ins and outs of the projects in order to be flexible when working with publishers.
- Creating 2D elements used for in game HUD and menu items.